There is a bug, sometimes referred to as "sudden pacifism", where a players fleet will not engage in battle, but the enemy's will. Game was never designed for hyper fast travel at early/mid game to begin with. Learn about the exciting new feature in Stellaris: the hyper relay. August 2, 2023. It feels more appropriate for the hyper relay to be built like a space highway system linking important locations. trelltron • 5 yr. days later the system is lost and the fleet still moves to the Hyper Relay. It doesn’t take the relative distance between my fleet and the hyperlane/hyper relay entry into account. You use both. if you have top end hyperdrive, you're past the point they're meant for. Unlike Hyper Relays, Gateways don’t just increase your travel speed, they allow you to instantly travel from point A to point B in the Galaxy, given that you have Gateways in both locations. So let's talk Hyper Relays. Gateways and hyper-relays can only be used if both sides are either friendly or neutral, so your enemies won't be able to use them until they control the system, in which case you're in trouble anyways already. Okay but if i have a relay network, and a fortress with a FTL inhibitor will the enemy be able to go. 0. Best. So in the early-mid game, if you are having piracy problems you can build one or more anti-pirate fleets and set them to patrolling your key trade lanes. Dear Developers: Hyper Relays and Gateways. On a similar note, hyper relays can't be turned off, and I find those worse for whack a mole. I think, the reason, you can't "skip" systems with hyper relays is, gateways does this thing already and hyper relays are early tech to help fast travel in your sectors. Its just that the "FTL = Yes/No" switch needs to be split (at the code level) in to "Can_pathfind_Hyperlanes = Yes/No" and "Can_pathfind_bypasses = Yes/No" Bypass use and hyperlane use should be separate flags. Each hyper relay costs 25 influence, 500 alloys, and 100 rare crystals. - Moved the code to separate files to be more mod compatible. There's also the edicts that spread thru hyper. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Hyper relays sound neat but I worry that in a prolonged invasion where they’ve taken a string of systems, they can jump around my empire faster and make them harder to kill. This means they will prioritize a gateway over hyper relays if the gateway will get them there faster, same for L-Gates and wormholes. A link may be inactive because of closed borders, war, or if the relay is ruined. Just guessing, if they were allowed to take the dyson sphere, it was probably out the core sector. Mastering the Navigation through Hyper Relays in Stellaris. it essentially lets you pave roads to move faster along certain routes. You cannot even manually path your fleets/ships to a system if it is linked. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. It can take 20-30ish days to cross a system from one end to another, so any days saved when moving fleets can make a difference in war or quick deployment. Game was never designed for hyper fast travel at early/mid game to begin with. Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy. However, I totally forgot how Hyper Relays work. It will be a few extra months. Imperial fiefdom is a unique one too that can be very powerful. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Example 1 is so true, i think it is just a simpler implementation to do when there is hyper relay, use hyper relay. it essentially lets you pave roads to move faster along certain routes. You miss a single enemy ship and it runs amok in your territory until you catch it. The other, more insidious use is scorched earth tactics, both offensive. #2. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Game was never designed for hyper fast travel at early/mid game to begin with. However, the AI is often stupid and if you have a Citadel there with lots of Defense Platforms and an Ion Cannon that can usually handle whatever the AI sends in. But on the downside was that the entire galaxy had Hyper Relays. But not just for Hyper Relays, I would love to be able to dismantle uninhabited Habitats, Megastructures and Gateways as well. They work similarly to regular Hyperlanes – just much, much faster. It makes sense to build both. They must be build in every system going from point A to point B?And with neutral hyper relays being usable by them this time they wont even need years to reach and attack an overlords back. Game was never designed for hyper fast travel at early/mid game to begin with. I find it quite difficult to see the thicker lines on the map and differ them from the thinner hyperlanes of the same color. gate networks. They won't work if you. Stellaris Wiki Active Wikis. #2. I use this with ultimate automation and have my construction ships auto build hyper relays, and whenever I want a gateway it saves so much clicking by using your mod. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. For Stellaris 3. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. The pathfinding system of Hyper Relays slows the game massively. It doesn't help that sometimes the relays turn bright orange/red sometimes too. Hyper relays definitely cut on the number of gateways I build. Toggle signature. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. but I can't build hyper relays, since I dont have overlord. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in 5 different systems in seconds, even at. To quickly jump across to the system they were positioned directly next to. You can get a lot if you vassal cheese and get ridiculous science outputs. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. It feels incongruous that such a massive piece of infrastructure gets built in every backwater system with a single +2 energy deposit. Hyper relays are meant as way to move faster throughout the galaxy in the midgame before gateways are getting built. Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy. I use this system all the time, all the shipyards get used. And so if your fleets are pathing to a system using relays, and then the destination relay gets cut, they originally path to the relay and then change to path normally. Additionally you have edicts that will allow better resource generation and the like based on your networks. Meaning your ships can make jumps without having to use sub light to reach a hyperlane. Unless you are trying to connect to a capital three systems away, the hyper relay will be more expensive influence wise. AI build Hyper Relays in every system regardless if that system is well-travelled or not, and each Hyper Relay costs 2 Energy/month in upkeep. IMO, this just proves that the game could be better if you had the option to have smaller megastructures available earlier, and then after mega-structural. . i heard that theyll be replacing the energy costs of subterfuge operations with influence, but thats the wrong way to go about it since barely anyone uses that system anyway. When large fleets fly through the. Stellaris Gateway is considered to be FTL Megastructure, along with Hyper Relay. if you have top end hyperdrive, you're past the point they're. Not only am I extensively trained in biological greetings, but I have access to the entire arsenal of the Blorg Commonality Friendship Armada and I will use it to its full extent to uplift your unfriendly culture into. They can open or close their borders to you, but your borders are always open to them because they don't care whether you give them permission. There is no vulnerability by using gateways. 10. Tall empires will prolly benefit more from hypers due to how much easier it is to acquire them vs gateways on top of going a. A link may be inactive because of closed borders, war, or if the relay is ruined. This may very well be the yellow coloration. Also, ditch anything bigger than a Corvette since the Contingency's weapons suck vs evasion. if you have a hyper relay connection between two systems, you can NOT use the normal hyperlane entrance UNLESS the opposing system is not controlled by you. The L-cluster isnt even in the same galaxy. Albionest. DeathGP • 10 mo. FinellyTrained • 1 yr. Just like jumpdrive use gets its. Go to Stellaris r/Stellaris. They can get prohibitively expensive if you conquer an AI empire since the AI builds them all over the place. Now you can put gates a few systems back, and connect from them to the front line with relays. From Stellaris Wiki. Game was never designed for hyper fast travel at early/mid game to begin with. If you build an outpost and claim the system, the enemy will no longer be able to use the Hyper Relay and will have to default to. It obliges us to use it instead of using a more manoeuvrable hyperlane. 10/10 :)Game was never designed for hyper fast travel at early/mid game to begin with. HrabiaVulpes Divided Attention •. Hyper Relay comes much earlier and much cheaper, and later you get the more effective gateways. intel updating non-negligibly). They’re useless on their own, but a chain of Hyper Relays built in adjacent systems dramatically speeds up travel, allowing you to jump from Relay to Relay after a short windup rather than having to travel across each system at. I can't find a way to "insist" my fleets go through the lane instead of the relay. Hyper Relays are a rare Tier 2 technology that require the Hyperlane Breach Points technology and access to Rare Crystals to discover. In order for Hyper. Rejoice as your war fleets once again will use a hyperlane that they are literally touching to move to an adjacent system, instead of reversing and flying the entire length of the star system in order to fly 20 systems out of their way and get ambushed at point blank range. 99/GBP 15. Hyper Relays: Only available with Overlord DLC. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. ago. 2; 1. These megastructures are currently togglable: Hyper Relays. Feudalistic and agrarian. Suggestion. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in 5 different systems in seconds, even at. ago. Content is available under Attribution-ShareAlike 3. Games. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Can't sure my 5 coins are related to hyper relays (as I don't have Overlord) but still in common case you also need to remove flags megastructure and has_megastructure from stellar body that serves as a basement for mega so you can build anything again. Game was never designed for hyper fast travel at early/mid game to begin with. Game was never designed for hyper fast travel at early/mid game to begin with. Militarized Hyper Relays: A proposed upgrade where hyper relays have the potential to combat piracy directly, I think they should be granted on starbase module slot for the purposes solely of mounting either Gun Batteries, Hangar Bays or Torpedo Launchers, while being given one small autocannon module regardless of the choice made if upgraded. Game was never designed for hyper fast travel at early/mid game to begin with. ago. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Having relays everywhere allows you to react fast no matter what. spudwalt • 10 mo. Lord Margrave May 24 @ 2:31pm. The test started when I noticed that, despite being only three non-relayed hyper jumps away, the construction ships opted to use a route that included 7 relay jumps and two gateway jumps (I built the gate ways right next to the relay to reduce movement even more, seems to be almost instant) to get there instead of the three jumps. It makes sense to build both. They must be build in every system going from point A to point B?Description [3. I do place fewer Gateways than I used to, though, relative to before 3. I know its going to be revealed this. Note for. Especially because the further you zoom in the thinner and more similar the hyper relay line becomes to the hyperlane line. - If the system has a gateway, the Hyper Relay should be placed near it. 5 > Definitive final version without errors (tested in a huge galaxy for more than 99 years). Sep 14, 2022 @ 10:45am. 4. Ships will jump between systems that are connected to them instantly instead of needing to sublight travel to the edge. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Fun fact, there was no way, and appears to still be no way, to force a fleet to manually travel via hyper lanes rather than hyper relay if there is one in the system. ago. Stellaris: Overlord is now available! Realize your Grand Design with Stellaris: Overlord, the newest major expansion for Stellaris!. what we need is to use influence to make our. There is no vulnerability by using gateways. I built 2 of them, one on my home sector and another about 30-40 sectors away and went to send a construction ship through it to test it and it doesn't have a 'destination'. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. I do it, so I can build Hyper Relays & Gateways in every system, and make galactic travel a BREEZE! it's so nice! being able to go anywhere and everywhere, especially while the crisis is. You can tailor the location by zooming into the system view, where you can select the Hyper Relays exact placement. But not just for Hyper Relays, I would love to be able to dismantle uninhabited Habitats, Megastructures and Gateways as well. While you're adding several automation/QoL changes I think some kind off Hyper Relays building automation would be appreaciated too. They are a daisy chain of relays that only connect to systems that are linked via hyperlane. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. For Hyper Relays this probably doesn't take long at all, and Gateways and L-Gates only take a little bit longer. g. ago. In particular, hyperlanes changing hands during wars tends to cause fleets flip-flop between routes and take longer-than-necessary paths, and also gets fleets separated in transit. I do place fewer Gateways than I used to, though, relative to before 3. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Cute little egalitarian butterflies. Stellaris: Suggestions. A game blessed by the Shroud, or how destroying the galaxy felt good. Instead, no matter how or where I click, the game tries to make my fleets go through the hyper relay to the south-east in the system which guarantees engagement and a hefty loss for me. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. You'd need to find a mod to permanently disable them. The War in Heaven, while not a true end game crisis per say, is much more unique in the way it involves empires choosing sides, the creation if vassals, the possibility to capitulate to save yourself, the awakened empires fighting esch other, etc. It can take 20-30ish days to cross a system from one end to another, so any days saved when moving fleets can make a difference in war or quick deployment. 2] checksum [7836] - Patrolling Fleets don't use Hyper Relays Properly Game Version 3. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Sorta a councile of voices that help guid the main gestalt. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Relays just jump you system-to-system. Description. • 2 yr. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Game was never designed for hyper fast travel at early/mid game to begin with. Rejoice as your war fleets once again will use a hyperlane that they are literally touching to move to an adjacent system, instead of reversing and flying the entire length of the star system. If You build gate in a different place than a relay, then You. Ships appear at the relay when they warp to the system. Game was never designed for hyper fast travel at early/mid game to begin with. Took a lengthy hiatus from Stellaris and came back for Overlords DLC which am digging aside from the bugs. I think this is a problem, but at the time I figured what the heck, they’re half way. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Allowing them to skip the travelling across the system part cuts down on travel time quite significantly. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in 5 different systems in seconds, even at. My protectorate (under the mouse) is well behind the front lines and let’s enemy ships jump into their gateway. I would rather suggest some variant on gateways that is mobile, but limited in number and slow to re-position. Also building relays through gateways and/or wormholes does not count as xonnected relays. They are constructed directly in a single stage, taking one year and costing 25. Back in ye olden days of Stellaris, with the three FTL types, the. What i think happened here is, i disabled L-gates in my last game, and the hyper relays now use the megastructure icon. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Thanks so much! There really should be an option to dismantle mega-structures, even if it's a one cent to the dollar sort o thing. Option just doesn't pop up. Multithreaded working out trade value and resources for systems’ map icon displays on the galaxy map. Related Topics. Since, unlike gateways, relays don’t shorten the distances, just improve speed, relays should not affect anything trade. Hyper Relays are a rare Tier 2 technology that require the Hyperlane Breach Points technology and access to Rare Crystals to discover. 4. I can be anywhere, anytime, and I can greet you in over seven hundred languages, and that's just with my natural vocal chords. That's not too bad on the grand scheme. This used to be mainly gateways, but with the addition of hyper relays it's become more apparent. (the middle triangle is connected via Hyper Relay, the system off screen to the top left is not connected) The idea is that when you have 3 or more Hyper Relays in a row, your ships can jump from 1 Hyper Relay to the next, instead of having to fly across each system you are passing through. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Gateways just jump you from 1 to the other, regardless of distance. The only thing they're good for is bugging out the enemies point defense because they won't shoot at torpedoes (remember, torps are there earlier!) before they've taken down all strike craft. So initially they couldn't use them but once they take the system they can use them for reinforcements and you wouldn't be able to use them until you took the system back. 10. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Hyper Relays can be built from the galaxy view, which places them semi-randomly within. (the middle triangle is connected via Hyper Relay, the system off screen to the top left is not connected) The idea is that when you have 3 or more Hyper Relays in a row, your ships can jump from 1 Hyper Relay to the next, instead of having to fly across each system you are passing through. [deleted] • 5 yr. Mainly it should attempt to connect:The Hyper Relays causing a weird calculation doesn't totally explain why the route from Sirius to Sol would go through the Warp Gate, as no part of that was on a Hyper Relay route to begin with, and it would arrive at a Network node equally quickly whether it went to the subject's Warp Gate or to the neighboring system, which also. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. - now towards the cost of building a hyper relay. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. Not only am I extensively trained in biological greetings, but I have access to the entire arsenal of the Blorg Commonality Friendship Armada and I will use it to its full extent to uplift your unfriendly culture into. if you have top end hyperdrive, you're past the point they're meant for. it essentially lets you pave roads to move faster along certain routes. Hyper Relay edicts require the empire's capital system to be. However an empire could still start with the gateway origin. In general it's hard to distinguish hyper relays from hyper-lane connections. I run a galactic cartel megacorp that a lot of people around the galaxy don’t like. ninjad912 Illuminated Autocracy. Subscribe to downloadStar Wars Sith Empire Ships 3. r/Stellaris. Hyper Relays are a rare Tier 2 technology that require the Hyperlane Breach Points technology and access to Rare Crystals to discover. Upload Attachment File(s) attachedThat way I can use a few cleets to effectively cover most of my empire, but there's the risk that an enemy taking my frontier systems means they can now funnel troops via their own relays right to me. Game was never designed for hyper fast travel at early/mid game to begin with. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Subscribe to downloadHyperlane Variety (Blue) Subscribe. Gundalf Oct 28, 2022 @ 11:22pm. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hyper Relays are currently the worst thing in the game. Just like jumpdrive use gets its own flags. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. Game was never designed for hyper fast travel at early/mid game to begin with. Hyper Relay Tech - Please give us galaxy options to disable them. However, now with hyper relay networks, I found it difficult to tell where my relays were set up. It's mostly about planning for what could be (and well, edicts). Ready to take your revenge on the galaxy? The Sith armada is here to serve! This shipset is a compilation of ships from various Sith factions from the Star Wars KOTOR Era including fan favorites such as the Harrower Dreadnought and the Interdictor Cruiser. Game was never designed for hyper fast travel at early/mid game to begin with. This story is the story of my last game and how the narrative played out perfectly. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. Game was never designed for hyper fast travel at early/mid game to begin with. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. Update: Aug 25, 2022 @ 1:05am. g. Note: in an UNOWNED system that has a Hyper Relay, anyone can use it. Strategy Guides Stellaris: How to Build a Hyper Relay By John Higgs. Regular Gateways cannot be used by enemies; each one must be reactivated individually, and enemies you are at war with or you have closed borders with cannot use them to enter your space. 75x tech 1x hab as a Rogue Servitor, year 2330, 80k science/month total. Hyper Relay connected systems are shown on the galaxy map and Construction Ships can build them directly from the galaxy map. 15 comments. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. But this same feature makes the Endgame crisis faster in reaching your capital. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. . g. Disruptors and other piercing weapons, since the Contingency has strong shields and armor but poor hull. The thick blue lines are systems that are connected by Hyper Relays. . Unless they’re the Crisis or a FE. Stellaris fleets have a tendency to become very large compared to everything else in the game. Depends, even for wide or very wide empires hyper relays are still useful but gateways will always be superior once you get them. Mods are UI + leader cap. They must be build in every system going from point A to point B?Game was never designed for hyper fast travel at early/mid game to begin with. I haev several available edicts that only interact with hyper relays. if you have a hyper relay connection between two systems, you can NOT use the normal hyperlane entrance UNLESS the opposing system is not controlled by you. I can be anywhere, anytime, and I can greet you in over seven hundred languages, and that's just with my natural vocal chords. The catch is that you can't get the contingency relic until at the very minimum around the year 2305 (endgame start date of 2250 means the crisis events can't start until 2300, plus the time it takes for the time it takes for the contingency events to play out), which is almost certainly way too slow for a speedrun of any kind. Redirect to: FTL#Hyper Relays;I'm sure this works, but hyper relays make traversing your empire so much faster it's kinda bad to not have them tbh. Once you have seen this technology in operation, it will appear much more frequently. The building process requires a civilian construction ship. Game was never designed for hyper fast travel at early/mid game to begin with. Originally posted by esotericist: hyper relays are described as an early game tech by the devs in comparison to e. The expansion for the space strategy from Paradox Interactive will debut in early May and will introduce a new hyper relay technology. AI Hyper Relay Spam. Rejoice as your war fleets once again will use a hyperlane that they are literally touching to move to an adjacent system, instead of reversing and flying the entire length of the star system in order to fly 20 systems out of their way and get ambushed at point blank range. Stellaris already has an issue with cat-and-mouse fleet chases. Flash Forge Hyper Relays This action is unique in that it is the only one that costs another resource in addition to Astral Threads. What i think happened here is, i disabled L-gates in my last game, and the hyper relays now use the megastructure icon. Being able to remove these during peacetime would be quite useful. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Game was never designed for hyper fast travel at early/mid game to begin with. Their big advantage over natural hyperlanes is that the relay can connect to any other relay in range, eliminating the need for fleets or ships to travel across the system in normal space to reach the next hyperlane. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. g. Stellaris. Ships will jump between systems that are connected to them instantly instead of needing to sublight travel to the edge. Hyper Relays are not really a security risk. A ruined Hyper Relay can be restored for 500 energy, 500 alloys, and 100 rare crystals, taking 6 months to complete. My point stands anyway, i dont see why would we want to have an icon to select hyper relays from the galaxy view, they already highlight the hyperlane, wich is both visually cool and useful. Hyper lanes can produce unity, with the right tradition/tech. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Two that come to mind are turning a migration policy on. Hyper Relays can be built by your Construction Ships outside the gravity well of systems, just like Gateways. You can select relay location, and it absolutely matters. I kinda wish we had a hyper relay mapmode. You miss a single enemy ship and it runs amok in your territory until you catch it. Hyper Relay edicts require the empire's capital system to be. Gateways can be almost effectively disabled by setting them to 0 when creating the galaxy, because you need to know of one to get the tech. Subscribe. Other modders, whose work allowed and inspired me to learn how to write my own mods for Stellaris. Paradox Interactive, for making the awesome game that is Stellaris. Hi, can you please add ability to dismantle hyper-relays? I tend to build them very conservatively -- just connecting my planets and choke-points for quick relocation of fleets in case of war/relief effort to take planet siege off. But atm, ships can ONLY chose to use relay movement if it is available to them. A ruined Hyper Relay can be restored for 500 energy, 500 alloys, and 100 rare crystals, taking 6 months to complete. Hyper Relays work kind of like a gateway with a range of one system. They must be build in every system going from point A to point B?The crisis wiki page said it could happen, but that'd only be if you don't immediate kill them (or in the case of earlier versions, if they didn't kill themselves). 97 comments. They are constructed directly in a single stage, taking one year and costing 25. please, PDX, i beg you: make the hyper relays dismantable! This is just an annoying feature. As you might expect, it is not good for the game's speed for empires to be able to spam these useless megastructures everywhere - pea brain AI will see "free megastructure must build" which has the added bonus of removing the resources. ; About Stellaris Wiki; Mobile view I'm sure this works, but hyper relays make traversing your empire so much faster it's kinda bad to not have them tbh. Game was never designed for hyper fast travel at early/mid game to begin with. The AI should follow a set of rules for building hyper relays. In systems with wormholes or existing gateways, it is recommended to instead go into the system view to manually place the Hyper Relay near to the wormhole or gateway to better facilitate travel. Yes. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Enemies can use the parts of the "relay highway" that they control, while you can not (as long as they control it. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. particularly because fleets following other fleets tend to get stuck one hyper jump behind if they go throguh a hyper relay for one reason or another, which is a disaster during a war (or a confrontation. Gateways can be almost effectively disabled by setting them to 0 when creating the galaxy, because you need to know of one to get the tech. Game was never designed for hyper fast travel at early/mid game to begin with. Tier 1-The Hyper Relays should be an earlier Gateway Tech, acting with a limited range like the old Wormhole Stations, however Tier 1 Relays will only be able to connect to other Relays, not the Gateways or L-Gates, and obviously they can only connect if you are within their limited range. - Hyper Relay. I personally don’t really like hyper-relays, but that’s just my taste, plenty of other people enjoy them. Game was never designed for hyper fast travel at early/mid game to begin with. right now influence is only good for building outposts, claiming systems, and diplomatic pacts. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. I think this is a problem, but at the time I figured what the heck, they’re half way. #2. Dismantling Hyper-Relays. 34 votes, 14 comments. - Made existing Hyper Relays non-traversable. However, the AI is often stupid and if you have a Citadel there with lots of Defense Platforms and an Ion Cannon that can usually handle whatever the AI sends in. Game was never designed for hyper fast travel at early/mid game to begin with. # 20220712 Mod version 0. Game was never designed for hyper fast travel at early/mid game to begin with. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Game was never designed for hyper fast travel at early/mid game to begin with. . The rule is, you can use the hyperrelay in your and your allies’ space, until the system changes ownership. Can someone explain. Stellaris - How to guide on Hyper Relays - How do they work, how much do they cost and why use the. Game was never designed for hyper fast travel at early/mid game to begin with. That is if a wormhole connection works in the same way a hyperspace lane works for intel. 0. Be careful of the Hyper Relay's position in unclaimed systems as the enemy can, and will, come through the Hyper Relay instead of the hyperlane. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. New to this game,but why is it that despite me conquering 70% of an enemies territory, never losing a ship, they get to keep all but one of their systems? I was flawlessly annihilating an enemy empire, then out of nowhere they send me a message forcing me to make peace by not giving me an option to decline. All Discussions. I feel like the colors of the ships and the hyper relay-network blend too well with each other and make it difficult to visually track my ships. A full list of credits regarding the use of every asset in this shipset can be found on a dedicated page in the discussion area. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. #2. And also make strategic entries from hyperlane impossible to do. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. This is good to know, first time on pc version and I decided to skip the tutorial. Technically speaking, Hyper Relays are considered Stellaris Megastructures. Go to Stellaris r/Stellaris. 25 gateways. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. . Generally the problem is only large enough to warrant a fleet. Stellaris Dev Diary 251 has dropped and this week we are getting the breakdown on the Hyper Relay Network, an update to unemployment & migration and a specia. - If the system has a wormhole, the Hyper Relay should be placed near it. 2; 1.